There are also many variations to declaring winners, such as every square touching a winning square is also a winner or the reverse of the winning numbers is also a winner. There is typically a winning square at the end of each quarter, but if the game goes into overtime the final score should be used instead of the 4th quarter score. Find the number 0(last digit of 10) in the top row and find the number 7 in the left column, the participant with their name in the square where these two numbers intersect would be the winner of the first quarter. A winning square is a square that intersects the last digit of each team's score.Įxample: At the end of the first quarter the Broncos have 10 and the 49ers have 7. Once the grid is full simply remove the scratch off material to reveal the numbers that will be used to determine the winning squares. Have participants write their name in the square or squares of their choice. Once again to avoid problems make sure all of this is discussed before selling the squares.Once you receive your grids fill in the two team names, this is done by placing the AFC team in the top box and the NFC team in the box on the left side. Be sure to discuss what is going to be done in case of an overtime, some people will just ignore the overtime score, some people will substitute the overtime score for the 4th quarter, and others will then divide the prize pool by 20%. It is possible that a player can win all four quarters and the whole prize pool. If you sell each square for $1 the winner of each quarter will win $25. The most common method is to give the winner of each quarter 25% of the prize pool. There are a few different ways to split up the prize pool, make sure this is discussed before selling the squares. Go to the top row of numbers and find the number 7(last digit of 17) then go to the left column of numbers and find the number 4(last digit of 14) find where these two numbers intersect on the grid and the name in that square wins the first quarter. Now is time for the fun!! Begin watching the game, at the end of each quarter match the last digit of each teams score with the grid.Įxample: At the end of the first quarter the team listed at the top has 17 and the team listed on the side has 14. After that is complete you will redraw the numbers, this time placing the drawn numbers in the gray square boxes in the left column, starting at the top.Įxample 1: Write the numbers 0-9 on pieces of paper and place them in a hat.Įxample 2: Get a deck of cards A through 10, the ace represents a one, the 10 represents a 0, 2-9 are face value After determining the drawing method, draw the numbers one at a time placing the numbers from left to right starting with the first gray square box in the top row, continue across the top row until the numbers are gone. This can be done in many ways, listed below are 2 examples. Once all the squares are full it is time to set up the drawing. If you fell 25 squares is to few then check out our 100 square grid and 50 square grid. Once the player pays for the squares they are to write their name in the squares of their choice. Sell each square for a set dollar amount until all squares are full, a player may buy as many squares as they wish. It does not matter which team goes on which line, as long as it is done before the rest of the office pool takes place. Print the square grid from above and fill in the two blank lines beside the word "Team", with the two teams that will be playing. This size grid works great if you don't have a lot of people to play. This gives each square two chances to match each teams score. The concept is the same but each square will now have two numbers in the left hand column, and 2 numbers in the top row. How does this vary from the normal 100 Square Grid? The grid above is just a generic grid that can be used for any football game of the season. This is the square grid office pool that is very popular during the Super Bowl.
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